Add an object to the parent or scene.
Optional
config?: ConfigFocus on an object.
Move an object to the parent or scene.s Remove the object from the original parent if it exists.
Rename an object.
Get an object by its uuid.
Remove an object from its parent.
Select an object by its id.
Select an object by its uuid.
Set the Camera to be used. This will switch the camera internally and dispatch a signal.
Set the THREE.Scene | Scene to be rendered.
Whether to show the debug panel.
The
Editor
is the meat of the application. It holds the scene, the camera, the signals, the loader manager, the selector, the debugger and the config.