sej
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    sej

    Sej

    Sej [ˈsɛj]. ("say") is a game engine for the web. It's heavily inspired by three.js's editor.

    Sej is:

    • High-performance
    • Flexible
    • Very opinionated (!)

    It supposed to be a batteries included game engine that allows you to create performant 3D scenes with ease. However, it's not production ready yet!

    PR Checker

    Release

    Begin by installing sej:

    yarn add sej
    

    Use the SEJ namespace to avoid conflicts with other libraries:

    import * as SEJ from 'sej';
    

    The Sej engine consists of multiple parts. You are free to pick and choose which parts you want to use. This will determine how your application will look and behave.

    To aid you with this, there are some factories that you can use to build your own Sej:

    const factory = new AbstractExampleFactory();
    const sej = factory.build();

    The variable sej will now contain a engine that has all the bells and whistles that you need to create simple scene.

    A list of working examples can be found here:

    Auto-generated documentation can be found here:

    "Spartan Armour MKV - Halo Reach" by McCarthy3D

    "Simple Metal Fence" by Blender3D

    "City 1" by ithappy

    "Pringles Cans | 5 Different Flavours | GAMEREADY" by NKaap

    E2E testing is done locally with cypress. Unit tests are done with vitest.

    To start the development server, run:

    yarn install
    
    yarn dev
    

    Navigate to http://localhost:5173/examples/. Select one of the examples to see the Sej in action.