EditorSignals: { cameraAdded: GenericSignalType; cameraChanged: GenericSignalType; cameraRemoved: GenericSignalType; cameraResetted: GenericSignalType; helperAdded: GenericSignalType; helperRemoved: GenericSignalType; historyChanged: GenericSignalType; intersectionsDetected: signals.Signal<THREE.Intersection[]>; objectAdded: signals.Signal<THREE.Object3D>; objectChanged: signals.Signal<THREE.Object3D>; objectDeselected: GenericSignalType; objectFocused: GenericSignalType; objectRemoved: signals.Signal<THREE.Object3D>; objectSelected: GenericSignalType; objectsDeselected: GenericSignalType; objectsSelected: GenericSignalType; refreshSidebarEnvironment: GenericSignalType; refreshSidebarObject3D: GenericSignalType; sceneGraphChanged: GenericSignalType; setCamera: signals.Signal<SupportedCameras>; showGridChanged: GenericSignalType; showHelpersChanged: GenericSignalType; windowResize: GenericSignalType; }
Type declaration
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cameraAdded: GenericSignalType
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cameraChanged: GenericSignalType
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cameraRemoved: GenericSignalType
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cameraResetted: GenericSignalType
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helperAdded: GenericSignalType
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helperRemoved: GenericSignalType
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historyChanged: GenericSignalType
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intersectionsDetected: signals.Signal<THREE.Intersection[]>
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objectAdded: signals.Signal<THREE.Object3D>
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objectChanged: signals.Signal<THREE.Object3D>
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objectDeselected: GenericSignalType
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objectFocused: GenericSignalType
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objectRemoved: signals.Signal<THREE.Object3D>
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objectSelected: GenericSignalType
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objectsDeselected: GenericSignalType
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objectsSelected: GenericSignalType
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refreshSidebarEnvironment: GenericSignalType
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refreshSidebarObject3D: GenericSignalType
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sceneGraphChanged: GenericSignalType
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showGridChanged: GenericSignalType
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showHelpersChanged: GenericSignalType
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windowResize: GenericSignalType
Signal dispatched when an object is deselected.