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    Type Alias EditorSignals

    type EditorSignals = {
        cameraAdded: GenericSignalType;
        cameraChanged: GenericSignalType;
        cameraRemoved: GenericSignalType;
        cameraResetted: GenericSignalType;
        helperAdded: GenericSignalType;
        helperRemoved: GenericSignalType;
        historyChanged: GenericSignalType;
        intersectionsDetected: signals.Signal<THREE.Intersection[]>;
        objectAdded: signals.Signal<THREE.Object3D>;
        objectChanged: signals.Signal<THREE.Object3D>;
        objectDeselected: GenericSignalType;
        objectFocused: GenericSignalType;
        objectRemoved: signals.Signal<THREE.Object3D>;
        objectsDeselected: GenericSignalType;
        objectSelected: GenericSignalType;
        objectsSelected: GenericSignalType;
        refreshSidebarEnvironment: GenericSignalType;
        refreshSidebarObject3D: GenericSignalType;
        sceneGraphChanged: GenericSignalType;
        setCamera: signals.Signal<SupportedCameras>;
        showGridChanged: GenericSignalType;
        showHelpersChanged: GenericSignalType;
        windowResize: GenericSignalType;
    }
    Index

    Properties

    cameraAdded: GenericSignalType
    cameraChanged: GenericSignalType
    cameraRemoved: GenericSignalType
    cameraResetted: GenericSignalType
    helperAdded: GenericSignalType
    helperRemoved: GenericSignalType
    historyChanged: GenericSignalType
    intersectionsDetected: signals.Signal<THREE.Intersection[]>
    objectAdded: signals.Signal<THREE.Object3D>
    objectChanged: signals.Signal<THREE.Object3D>
    objectDeselected: GenericSignalType

    Signal dispatched when an object is deselected.

    objectFocused: GenericSignalType
    objectRemoved: signals.Signal<THREE.Object3D>
    objectsDeselected: GenericSignalType

    Signal dispatched when multiple objects are deselected.

    objectSelected: GenericSignalType

    Signal dispatched when an object is selected.

    objectsSelected: GenericSignalType

    Signal dispatched when multiple objects are selected.

    refreshSidebarEnvironment: GenericSignalType
    refreshSidebarObject3D: GenericSignalType
    sceneGraphChanged: GenericSignalType
    setCamera: signals.Signal<SupportedCameras>
    showGridChanged: GenericSignalType
    showHelpersChanged: GenericSignalType
    windowResize: GenericSignalType