Type alias EditorSignals

EditorSignals: {
    cameraAdded: GenericSignalType;
    cameraChanged: GenericSignalType;
    cameraRemoved: GenericSignalType;
    cameraResetted: GenericSignalType;
    helperAdded: GenericSignalType;
    helperRemoved: GenericSignalType;
    historyChanged: GenericSignalType;
    intersectionsDetected: signals.Signal<THREE.Intersection[]>;
    objectAdded: signals.Signal<THREE.Object3D>;
    objectChanged: signals.Signal<THREE.Object3D>;
    objectDeselected: GenericSignalType;
    objectFocused: GenericSignalType;
    objectRemoved: signals.Signal<THREE.Object3D>;
    objectSelected: GenericSignalType;
    objectsDeselected: GenericSignalType;
    objectsSelected: GenericSignalType;
    refreshSidebarEnvironment: GenericSignalType;
    refreshSidebarObject3D: GenericSignalType;
    sceneGraphChanged: GenericSignalType;
    setCamera: signals.Signal<SupportedCameras>;
    showGridChanged: GenericSignalType;
    showHelpersChanged: GenericSignalType;
    windowResize: GenericSignalType;
}

Type declaration

  • cameraAdded: GenericSignalType
  • cameraChanged: GenericSignalType
  • cameraRemoved: GenericSignalType
  • cameraResetted: GenericSignalType
  • helperAdded: GenericSignalType
  • helperRemoved: GenericSignalType
  • historyChanged: GenericSignalType
  • intersectionsDetected: signals.Signal<THREE.Intersection[]>
  • objectAdded: signals.Signal<THREE.Object3D>
  • objectChanged: signals.Signal<THREE.Object3D>
  • objectDeselected: GenericSignalType

    Signal dispatched when an object is deselected.

  • objectFocused: GenericSignalType
  • objectRemoved: signals.Signal<THREE.Object3D>
  • objectSelected: GenericSignalType

    Signal dispatched when an object is selected.

  • objectsDeselected: GenericSignalType

    Signal dispatched when multiple objects are deselected.

  • objectsSelected: GenericSignalType

    Signal dispatched when multiple objects are selected.

  • refreshSidebarEnvironment: GenericSignalType
  • refreshSidebarObject3D: GenericSignalType
  • sceneGraphChanged: GenericSignalType
  • setCamera: signals.Signal<SupportedCameras>
  • showGridChanged: GenericSignalType
  • showHelpersChanged: GenericSignalType
  • windowResize: GenericSignalType

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