LoaderManager: { loadFile: ((file,
manager?) => void); loadFiles: ((files,
map?) => void); loadItemList: ((items) => void); loaders: Loaders; texturePath: string; }
Type declaration
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loadFile: ((file, manager?) => void)
-
- (file, manager?): void
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Parameters
-
-
Optional
manager: THREE.LoadingManager
Returns void
-
loadFiles: ((files, map?) => void)
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- (files, map?): void
-
Returns void
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loadItemList: ((items) => void)
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- (items): void
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Returns void
-
-
texturePath: string
Load a file.