Hierarchy

  • default

Constructors

Properties

camera: PerspectiveCamera
control: TransformControls
cube: null | Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
future1: Date
future2: Date
future3: Date
future4: Date
group: Group<Object3DEventMap>
gui: GUI
loader: ObjectLoader
loadingManger: LoadingManager
now: Date
params: {
    clear: (() => void);
    fromJSON: (() => void);
    logCube: (() => void);
    logCubeTimeline: (() => void);
    logCubeTimelineDate: (() => void);
    logCubeTimelinePositions: (() => void);
    timeline: string;
    toJSON: (() => void);
} = ...

Type declaration

  • clear: (() => void)
      • (): void
      • Returns void

  • fromJSON: (() => void)
      • (): void
      • Returns void

  • logCube: (() => void)
      • (): void
      • Returns void

  • logCubeTimeline: (() => void)
      • (): void
      • Returns void

  • logCubeTimelineDate: (() => void)
      • (): void
      • Returns void

  • logCubeTimelinePositions: (() => void)
      • (): void
      • Returns void

  • timeline: string
  • toJSON: (() => void)
      • (): void
      • Returns void

renderer: WebGLRenderer
scene: Scene
timelines: {
    future1: Date;
    future2: Date;
    future3: Date;
    future4: Date;
    now: Date;
}

Type declaration

  • future1: Date
  • future2: Date
  • future3: Date
  • future4: Date
  • now: Date

Methods

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